Advenced Graphic - render vertices and indices from json

Builder: Timmy Yang

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Light Color (Light Diffuse Term):
Sphere Color (Material Diffuse Term):
Light Ambient Term:0.03
Material Ambient Term:1.0
Light Specular Term:1.0
Material Specular Term:1.0
X:0
Shininess:230
Y:1
Background Color (gl.clearColor):
Z: 1
Turning Speed:2000

This model has three terms:

Unlike the Goraud interpolation that calculates a final color per-vertex, the Phong interpolation calculates a final color per-pixel.

P.S: This Webpage is modified from sample code

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